PS3 Informer

The GameFlavor Network

 

Team Bondi's Brendan McNamara Discusses L.A. Noire, MotionScan and Video Games Future Dominance With the BBC

LA_noire.jpg

Brendan McNamara, former Director of Development for Sony Computer Entertainment's Team Soho Studio and writer/director for Rock Star's new smash hit L.A. Noire, took some time out recently to discuss elements of the new game and development approaches on the BBC arts and entertainment programme The Strand. Click here to listen to the full interview.

Also, in a Q+A session with fans for BBC Radio 1's Newsbeat on Friday, he talks more about MotionScan technology and how this influenced the game development process.

L.A. Noire is set to be one of the biggest games of 2011. It features new technology called MotionScan which involves filming actors with 32 cameras to make the game's characters look more realistic than ever before. Writer and director Brendan McNamara answers your questions on the game.

Q. Matty Brown: Why did Rockstar decide to ditch the sandbox style of play for a cinematic adventure?

A. Brendan McNamara: "I'm not speaking specifically for Rockstar but the guys who run Rockstar keep bringing people new types of entertainment and video games, new genres. They were intrigued that you could do a detective game.

"The thing that suited the style a bit better was to make it a more controlled experience because you play a cop after all and you can't really run round the streets shooting everybody. It's a different type of game."

Q. Jared Morgan: Was the MotionScan process as simple as just recording a person's actions and facial expressions or is it more complicated?

A. Brendan McNamara: "What an actor has to do to go through that process is to go through hair and make-up like they would for a film and then they sit in the chair and deliver their part.

"At the moment it's from the neck up but over the next couple of years you'll see it become full body so they can do the whole thing in costume and what that means is you'll be filming in 3D."

Q. Damien Butler: What were the reasons for using the MotionScan?

A. Brendan McNamara: "If you've been making games for a long time you can make beautiful cars or you can make beautiful environments but you had to suspend your disbelief when you were looking at a character - not because the character wasn't modelled beautifully or created beautifully but just because there was no spark of life in it.

"Once we went down the MotionScan route of looking at that process it was just chalk and cheese. People would look at it and just believe these people were alive and they were real characters."

Q. Leigh Spencer: What do you think the technology will be used for in the future? Do you worry that it could be utilised for deception as it becomes ever more realistic?

A. Brendan McNamara: "We've had all sorts of approaches from different people wanting to use it for medicine and for security and people like law enforcement wanting it for lying simulators to show operatives how to read faces.

"The beauty of it for games specifically is it will now allow us to compete head-on with film and TV in terms of storytelling.

"If you take all the strengths of what's great about a video game and you take all the strengths of what's great about cinema and film you can get this amazing new product and what that means is video games become the pre-eminent entertainment form for the 21st century."

Click the source link for the full Q+A session.

Source [BBC Newsbeat]

Want this? Then search and buy at the GameFlavor Store now!






Stumble It!
blog comments powered by Disqus

Subscribe



 
GameFlavor: Delicously good video games coverage

Copyright © GameFlavor 2005-2009. All rights reserved - Privacy. Don’t steal our stuff!