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Review: Arkham Asylum

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After being a long and avid follower of the Batman series [All areas of
the hero - film and game] I was desperately trying not to hold a grudge
fuelled by disappointment as with all previous Batman games (they have
been below expectations). Before continuing with this video game review we
should tip our hats in the directions of Batman Begins and Dark Knight,
because without these recent films there wouldn't have been any wells of
inspiration for the AA Team to merrily sip from.

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Now the first thing that I noticed when starting the game is the
atmosphere - with great lighting, dismal outer areas with tight corridors
when going from area to area. The visuals are slick and effort has clearly
gone into them. This version of Batman is very cool, being slightly
unhinged whilst playing the strong silent type. Everything looks like it
has a very fine film of misery and depression holding everything together
- in the gritty version of the batman realm this is generally how they
roll! No one but the 'Crims' ever have anything to smile about [Take the
Croc's skin issues and Poison Ivy's choice of perfume].

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The game's premise is simply a genius idea - Batman is trapped in and amongst all the people he has fought to keep off the streets of Gotham - Arkham Asylum. The first
thought was how are they going to make this game feel big - with depth and
without feeling like you are constantly covering old ground? The storyline
and voice acting is the catalyst for this and offer a treacle like
transition. Its smooth and seamless and feels how I wouldn't have expected
things to go - the Asylum feels like it huge but only because you are
taken into 'nooks and crannies' everywhere and you are always presented
with several ways to deal with a single task.

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Due to the way each thing is put to you - the variables keep it feeling
fresh and challenging. To add to this the overall game is filled with mini
games and collectible tasks which you incorporate into your campaign
without even realizing. You will start checking everything out without it
feeling its becoming cumbersome and there is a little bit of satisfaction
every time you learn more about your foes and when The Riddler starts
taking away your 'juice' whenever you think you have found a well hidden
Purple Question Mark!

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The campaign itself is well crafted and each interaction and set piece
feels swift - the fight system is excellent and is very much a case of you
get out what you put in. Timed and creative combos will work for you
whilst looking good. The stealth element of the game is good with the
hanging grab stealing the show. Batman is above all else a man - with no
super powers other than heighten education and being 'genius like'
naturally. The Gadgets are cool and help you see how batman pulls off
those slick get out of any situation moves.

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All the Bosses offer a challenge and seem to have their own reasons for wanting to do battle with you with the Joker playing the Maestro if you will - popping up everywhere to offer you some support as he watches you move ever closer to him - which is all
being masterfully steered and manipulated by him.

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The little touches that give the game that feel that attention has been
paramount are the little time consuming snippets - damages that occur on
B-Man's suit for example is a subtle reminder that he is a man and isn't a
definite at any moment in time. The voice acting for me is up there with
some of the best and the in game options such as upgrades and mapping
system work very well. Its clear to see that this games nods at various
third person escapades such as Metal Gear Solid, Gears of War, Resident
Evil, Splinter Cell to name a few. The ideas that have been borrowed
would be applauded as they have used them to a just cause and it feels
like they belong to the Batman World as much as the one he has borrowed
them from [Bats talking to the Oracle is Marcus Fenix chatting to Control
- the Stealth system feels like a meeting ground for MGS and SP and the
general camera view is very much Resi to name but a few 'may I borrow'
moves.]

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As a transition for the franchise from films and comic books to gaming,
Arkham Asylum is successful. The indirect use of the films by going
sinister as opposed to retro camp is a great one. Magnifying each
characters main attributes - Joker being a flamboyant madman - Scarecrow
being the scariest chap since Frederick Kruger - Poison Ivy being overly
alluring whilst remaining off with the fairies - makes them all feel as
though they deserve to be there. The hierarchy of them feels 'just right'
as well with them all falling comfortably into their given role and
placement.

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It is also worth noting that this is a game that you can enjoy even if you
don't particularly like Batman. I have a good pal who has AA for the 360
and he doesn't like films very much and really doesn't like Superhero
flicks as a general rule. Yet he bought this game and is currently really
getting into it and said it's a really creeper as its come from nowhere
and he agreed that it wouldn't be such a surprise to see it 'On Guard' and
taking up a stance for the infamous GOTY title - umm got you thinking now
haven't I?

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Overall Arkham Asylum has been a triumph and with all the free downloads
we have received, the mini games to complete, the other areas such as
Joker and Challenge Modes. AA proves that a solid single player game is
something that can still offer you a real experience.


Genre: Action - Third Person
Developer: Rocksteady Studios
Publisher: Eidos Interactive - WB Interactive

Pro's: This game is the full package, great graphics, gameplpay, storyline and voiceacting. This game is the 'Sunday Roast' of games.

Con's: Why havent we seen a Batman game like this sooner? Goons can be a little too easy to deal with.


Final Score: Batman: Arkham Asylum - 4.5/5 - Simply unmissable

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