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Eufloria PSN Arrives on Playstation Store October 4th & 5th - Indie devs Invite Journalists to review the game

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Alex May & Rudolf Kremers proudly announce the launch of their ambient game of space exploration and conquest; "Eufloria"on Sony PlayStation Network.

"They are inviting requests from journalists for preview codes and interviews."

Eufloria is a fully independently developed and published game, and comes out as part of Sony's "Only on PlayStation Network" initiative.

Contact information:

Twitter: @rudolfkremers, @psychicteeth, Skype: rudolf.kremers, psychicteeth

Game website: www.eufloria-game.com, Publisher Website www.omni-labs.com

About the game: Eufloria first saw life as "Dyson" a freeware entry into the TIGSource Procedural Game Competition, after which an expanded version became an IGF 2009 finalist, competing among other things for the festival's grand prize. Since then the game has undergone extensive development which led to a new incarnation as "Eufloria", which saw a successful commercial release on various PC platforms, including Valve's Steam network. The current Playstation release is another big step up with a large amount of new and enhanced features that make this PSN Release the best incarnation of the game to date.

Rudolf recently described the game as follows:

"Eufloria PSN isn't really like other games. It has strategic gameplay, but no technology trees or complicated interface. It allows for exploration and expansion without being punished for small mistakes. It offers challenges that are fun, but in a style that can be described as "ambient gameplay". There is conquest but there are no space marines in sight at all. Instead, all of Eufloria's gameplay is based on growing your strategic and colonising life forms on asteroids that you conquer throughout the game. That is right: you are basically playing a game of intergalactic guerrilla gardening. Oh, and you engage in massive battles against enemy plant life."

About the development team:

Eufloria PSN was developed by Rudolf Kremers (design), Alex May (code), and Brian Grainger (music) and published by Rudolf's indie Game production company Omni Systems Limited.

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