Alone in the Dark: Inferno Named, Improved for PS3

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By Kris Erickson
Posted on Oct 10, 2008
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We weren't entirely blown away by Atari's Alone in the Dark for the Xbox 360. In our feature review, we complained that clunky controls, frustrating camera and repetitive elements held this game back from being the masterpiece it might have been. Now, Atari and Eden Studios have been given one last crack at perfecting the game, with its planned release on the PS3. According to the developers, Alone in the Dark: Inferno will be a radically improved experience on the PS3 when it arrives later this winter. The game has been given a new subtitle to help highlight these changes. Gamers who (justifiably) remain skeptical can check out a demo which will be made available on the PSN starting in November.

The storyline in Alone in the Dark: Inferno will remain identical to the original title, but new controls and an additional action sequence will be added to help improve the game. The following additions have been announced for the PS3 release:


- Full 360 degree camera control: enhanced camera controls allows complete freedom of the camera and better handling of third person movement for even more immersive gameplay enabling players to view the fire and mass destruction they are causing in all of its glory.

- Fine-tuned controls: quicker and smoother reactivity of the hero's movements in third person view increases the pace of the game and makes for faster, reflexive gameplay during tense fighting scenarios;

- Inventory system: more logical jacket inventory system with the ability to scroll rapidly through the inventory with the D-pad or analog stick to combine objects. In addition, gameplay is paused when accessing the inventory system to allow maximum creativity in combining items to create unique flammable weapons;

- More tips: additional on-screen tips will help players quickly adapt to controls and easily understand how to overcome tricky situations;

- Spectral Vision tuning: a tutorial earlier in the storyline explains the need to burn roots in order to gain spectral vision (a power that grants you the ability to see the unseen) and difficulty tuning means less spectral vision is required to reach the end of the game;

- Improved car handling: driving has been tuned with increased suspension and reduced drifting giving overall better handling to make driving a fun walk in the park every time;

- 59th Street level tuning: one of the game's most exciting sequences just got better. 59th Street has been tweaked (made less frustrating) for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah;

- Brand new action sequence: an exclusive new sequence has been added in Episode 6 for even more excitement and variety of gameplay in the episode.

[Via: Press Release]


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