Super Street Fighter IV is a Bad Move for Capcom

Capcom announced Super Street Fighter IV for Spring 2010. But it seems like the gaming giant forgot that the arcade is dead and incremental yearly updates to fighting games has little appeal to the home console market. It was a good idea in the arcade era because it drove players to habitually visit arcades in hopes of being surprised with another iteration of their favorite fighter with a brand new suffix/prefix tacked on. Heck, it didn't cost us players anything -- we drop the same 50 cents we always do in the same cabinet but this time we get an updated arcade board. The home market is not so conducive to this behavior of putting out perpetual betas and expecting gamers to buy it every year. Madden and its annual roster updates are bad enough. Should the fighter genre really model themselves after the sports genre?
In their press release, Capcom calls the upcoming Super Street Fighter IV the "ultimate vision of Street Fighter." It's as if to imply the version we bought in February is anything but an unfinished, unpolished beta they rushed to market and it'll take till Spring 2010 before they can release the "complete" version they meant it to be -- with T. Hawk and all. Do they expect players to pony up $40 next year, and then again in 2011 if they decide to release a Championship Edition of Super Street Fighter IV with another 3 characters added to the roster? We wouldn't put this move above publishers.
Want this? Then search and buy at the GameFlavor Store now!
br>
- Ultimate Marvel vs. Capcom 3 Costume DLC Revealed
- Rockstar Games Max Payne 3 Design and Technology Series Video
- A Big Thank You To Our Readers From GameFlavor
- NATSUME RINGS IN THE HOLIDAYS WITH GAMES FOR PLAYSTATION 3
- L.A. Noire: The Complete Edition Now Available on Consoles
- How To Get A PlayStation Network Card
- UBISOFT ANNOUNCES ASSASSIN'S CREED REVELATIONS IS NOW AVAILABLE
- Ion Assault in High Definition!
- Cubixx HD to form part of Sony's Trial and Unlock Sale
- SUMTHING ELSE MUSIC WORKS RELEASES SAINTS ROW: THE THIRD - THE SOUNDTRACK
- Battlefield 3 TV Spot (HD 1080p)
- Skyrim - Live Action Trailer
- Uncharted 3 Multiplayer - Way of the Iron Fist
- MERCURY Hg DLC PACKS - PACK Heavy Elements out
- Batman: Arkham City week one sales top 4.6 million units worldwide
- NAMCO BANDAI GAMES ANNOUNCES SOULCALIBUR V GUEST CHARACTER AND COLLECTOR'S EDITION BOX SET
- Rockstar Games Announces L.A. Noire: The Complete Edition for Consoles
- Call Of Duty: Modern Warfare 3 Tops Steam's Charts 3 Weeks In A Row
- Where's The Best Place To Pre-Order Call of Duty: Modern Warfare 3
- Dungeon Defenders' Gameplay Never Ends!
- PS3 On-Screen Keyboard - Code Released by Blipi for Developers
- Holy Hand Grenade Batman! Arkham Asylum Controllers at GamingZap!
- XtendPlay Ergonomic Adaptors for PS3 & Xbox 360 Controllers Now in Stock at GamingZap!
- Brand New XCM Products at GamingZap
- Limited Edition Call of Duty: Modern Warfare 3 Gaming Eyewear Revealed by GUNNAR Optiks
- Mad Catz Announces New Range of Licensed Major League Gaming Professional Video Game Controllers
- Nyko Zoom for Kinect Gets North American Price and Release Date
- Sharkoon X-Tatic SR Headset with Dolby Headphone Technology Launches in North America
- Turtle Beach to Release Limited Edition Call of Duty: Modern Warfare 3 Co-branded Gaming Headsets for Xbox 360, PlayStation 3 and PC
- CompuExpert Announces All-in-One Wireless Air Keyboard Chatting
Why again, I ask, won't Capcom reward early adopters and extend the life of their game by releasing these additional characters as optional DLC. Burnout Paradise is still going strong and Criterion's DLC release structure is a great model to follow. Capcom would easily have gotten my $5-10, but now they end up with nothing because I won't be buying it. Releasing a glorified expansion pack as a standalone game is simply a big mistake -- not choosing to release it as DLC may turn around and bite Capcom in the butt and slam support of the game headfirst into the floorboards.

GameFlavor Forums


