Review: Is LBP a LittleBitBoring?

Allow me to preface this review by explaining what kind of a gamer I am. My tastes are usually geared toward the run-and-gun, blow everything up variety, and fighting genres. I'm a sucker for rip-ilicious fatalities and fluent action-adventure games. That said, I wanted to find out if the much-hyped LittleBigPlanet delivers on its promise to attract gamers of all stripes.
After years in the making, did the hype of LittleBigPlanet deliver? Did the gaming community become Sackboy crazed despite its sloppy launch? Well, most did; however, not us. Quite frankly, we're a little disappointed with LittleBigPlanet and we find it a LittleBitBoring.
Playing LPB, it instantly reminds us of a mixture of classic games: Super Mario Bros, Excitebike, Mario Party, and The Sims. How does these games relate to LBP? At the end of each level, Sackboy jumps on a platform which tallies his score on a computer screen in the background. Somehow, the fireworks exploding around the screen don't quite compare to Mario lunging as high as he can to reach the top of the flag pole in Super Mario Bros, obtaining last minute high-score points followed by fireworks. Secondly, Excitebike was one of the first games to allow a gamer to easily create a level and share it for another dirt-bike racer to explore. The addition of user-generated content isn't a new idea in video games, although many have hailed LBP as the first game to incorporate it well. A somewhat clunky and finicky interface in the level creator limits the enjoyability of creating new things in LBP. And lastly, the mini-games feel tacked-on and remind us of the negative side of games like Mario Party. For a game that purports to remake the landscape in the current generation, we struggled to find truly original ideas in LBP. Media Molecule combined elements of what worked in previous games, mixed these together in a fantastic dreamworld of Sackboys and Sackgirls, and served it to the masses. It's like The Sims meets Mario Bros.

- LittleBigPlanet Gets Some Incredible DLC
- Did You Ever Use Linux on PS3?
- Is Replika the First 3D Stereoscopic PSN Game?
- God of War 3 is Out. Now What Else 'Ya Got, Sony?
- Video Games Are Key to Success for 3D TV
- Sony Wins Big at 2010 BAFTA Awards
- Grand Theft Auto IV DLC Misses Release Date
- Yahtzee Takes Aim At Heavy Rain
- Could Groovin Blocks Be The Next Lumines?
- PlayStation Move: A Genius Move or a Stroke of Stupidity?
- Scene It: Bright Lights! Big Screen! Review
- Latest Red Dead Redemption Trailer
- Military Madness Review
- Bioshock 2 Cover Art Revealed
- Brütal Legend: One-Word Review
- One Word Review: Modern Warfare 2
- DJ Hero DLC Pack 1 Contents and Video
- God of War Collection Wins Trophies and a Cover
- Brütal Legend DLC is Free
- Video Game Genre Mashups!
- Essential Arcade Sticks for Street Fighter IV
- Limited Edition Final Fantasy VII PS3
- Introducing the Subsonic Arcade Stick for PS3
- Splitfish Dives into 2nd Annual Access Hollywood "Stuff You Must..." Lounge
- SplitFish GameWare Dominates Two Continents During 2007 Holiday Season
- AccessKey IP, Announces Plans to Spin-Off Retail Sales Subsidiary TeknoCreations
- Guitar Hero III: Legends of Rock Wireless Guitar Controllers Hitting Retail Shelves in Early 2008
- New LavaGlow Wireless Controller Lights up PS3 Gaming Experience
- Mad Catz Secures Extended License to Produce NBA Accessories
- DUALSHOCK3 Wireless Controller with Rumble Feature to be Introduced for Playstation3
Another reason LBP failed to completely entertain us was its reluctance to really allow the gamer to rely on their own intuition. In a previous editorial, we explored this trend in gaming that has developers holding gamers' hands much more than they really should. Seriously, the first hour we played LBP was a guided tour with intrusive tutorials and narration/video scenes. There should be an option in the beginning to either accept or skip a tutorial. Furthermore, every step of the way in LBP, inhabitants provide instructions exactly how to complete levels. This is a classic example of not allowing gamers to rely on their own intuition. Sackboys are nearly invincible, and this detracts from the overall challenge. If you're "stuck," simply hit the appropriate button commands to revert to the last checkpoint. Don't get us wrong, we love checkpoints in other games like adventures and first person shooters. Never dying and becoming "unstuck" in LBP isn't a challenge, but commits to the gaming style of cute and lightness.
The controls couldn't be any simpler: move and jump. We appreciate less complicated controls as it creates an enjoyable gaming experience compared to controller complexities in titles such as Ghost Recon 2 and Alone in the Dark. What's interesting with LBP's control scheme is the utilization of each controller's button, despite its two button operation. Each button, joystick, and even Sixxaxis is responsible for displaying Sackboy's emotions (happy, sad, fearful, and irate) and controlling bodily movements. LBP's commercials portray auto-emotions during gameplay, which enhanced its cuteness. While manipulating Sackboy's emotional state during gameplay is a cool feature, it's a bit cosmetic, and could have been better-integrated into the gaming experience, as in, say, Fable 2.

In terms of presentation, the game really shines. The graphics are crisp and over-the-top, but in a good way. The scenery mimics Paper Mario, which we do enjoy. The music is fitting for the whimsical LBP environment, and contains lots of variety. The 3-D world is gorgeous, but as many other reviewers have pointed out, it creates problems for gameplay. Since the primary action in this side-scroller is move and jump, the addition of different planes of movement becomes confusing. Sackboy can jump between different depths of the 2-D environment: the fore, middle, and background. However, this action is a bit sticky and sensitive at times which could become a nuisance during more complicated puzzle or jumping levels.
Initially, we were excited about LBP. Upon playing it, our excitement diminished. After spending an hour trudging through videos scenes and tutorials, our hype was popped. LBP is original in some ways, but feels like an amalgamation of other games that pulled off more or less successfully. The game definitely succeeds when it comes to the cute factor, likeability, and brand recognition from its characters. Our hats are off to Media Molecule in this respect, as LBP's Sackboy may become part of PlayStation's iconic lineup by associating him to the platform like Kratos from God of War and Metal Gear Solid's Snake.
Is LBP for you? Considering LBP is primarily a create, share, and play user-generated game, this could add to its gameplay or hinder it. Think of the king of user-generated content: YouTube. There are a variety of great videos to enjoy, but the server is also flooded with ridiculous content. If you consider yourself a "casual gamer" who enjoys customizing avatars, side-scrolling puzzler-adventures similar to Super Mario Bros., and have time to devote hours to designing levels, then LBP is for you. If you are a gamer who is easily distracted, needs near instant gratification, and would rather be involved in the action, then LBP probably isn't for you.
Developer: Media Molecule
Release Date: 28 Oct 2008
Pros: Cute graphics, some user-generated content is awesome, ability to play with others, and likable character
Cons: Lack of original gameplay ideas, some user-generated content is weak and/or complex, sticky to sensitive controls between fore and background, and too much hand-holding in single-player mode
PS3 Informer Rating: 3.5 stars out of 5
Tasty Talk. Join the conversation on the GameFlavor Forums!
GameFlavor Forums
- Go PSP. Unlimited PSP Downloads!
- Net Games Now! Unlimited Video Game Downloads!
- Join over 3 million people enjoying the widest range of free games including RPG, sports, racing, FPS and more!
- Get access to the largest downloading network on the planet!
- Overload Your Console! Unlimited Movies Downloads For PS3, PSP!
- Get instant access to unlimited game downloads! No download fees!
- Make Money Video Game Beta Testing!
- Game Copy Wizard. Backup any game!
- Copy That Game - The Easiest Way To Copy Games!
- Get A Free IPhone, XBox, PS3, Wii, Pc, Laptop, Etc..Easy!!
- LinuxforPS3installer. This Is Scorching! Totally Unique Product That Installs Linux On A PS3!!
- PSP Download Center Unlimited Access!
- PSP Expert - Unlimited Movie Game & TV Show Downloads!



Comments
Anonymous
- November 1, 2008 8:35 AM
This review is a LittleBitStupid.
Anonymous
- November 1, 2008 10:19 AM
Sounds like the reviewer had his mind set on FPS games while reviewing this. Whats wrong with reviewing it for what it is instead of comparing it to Mario and such?..
Anonymous
- November 1, 2008 4:07 PM
Do you need site hits THAT bad? Well, you're gonna get them at the expense of the greatest game of all time. Congratulations.
HOW THE HELL is Excitebike ANYTHING like LBP? You can create levels, not edit dirtbikes into crappy landscapes. Why do you compare it to all these vastly inferior games like Mario, Mario Party and Excitebike? Nintendo fanboy much?
The fireworks aren't as good as Mario jumping on a god damn pole? WHAT? And somehow you're able to dock it for originality?
Ok, you jump on poles for the 4th of July, and I'll play with fireworks. We'll see who has the most fun.
The game itself doesn't purport to "change the landscape," everyone looking at the game says so. BECAUSE IT DOES, goddamnit. And if you can't see that, you're a desperate pathetic fanboy.
You realise that with checkpoints, each has a limit, and if you fail 3 times (usually), you have to restart the level. But of course, then it would be "too hard" or "copying mario." Holy crap, your review is pathetic!
And now suddenly Fable 2 does emotions better. Jesus christ. This isn't an RPG that changes according to your feelings - it's just for creating fantastic emotions to express yourself. You can't rate it down for something it's not in the same way you can't dock points from it for not being a motion picture.
There is instant gratification to be found in LBP. If you have ADHD, like the reviewer, then probably not.
You better let this comment through.
Anonymous
- May 8, 2009 11:47 PM
Well, c'mon guys, I have this game and i do have to admit, it does get a little boring after awhile.
"Lack of original gameplay ideas"
Well, the Story mode ones made by the developers are original. Less so for the user made content...
Anonymous
- July 7, 2009 2:16 PM
It's a good game. But I have to agree I don't have the patients to create fancy levels. Also the story levels aren't that fun. And there are some lack of much needed features like liquid and properly holdable objects. Finaly the tutorials at the begining are a drag. But all games have their flaws.
Jamz
- September 22, 2009 3:27 PM
reviewer = 360 fanboy.
Anonymous
- April 8, 2010 12:06 AM
I know this post is outdated but I have LBP and I love it. I love how you can create your own levels and the community forum levels ensure there will always be new levels to play even after you conquer the original game. Of course this is different from Mario, which I also love, and other games, but different people like different games. I'm not into the blow em' up kinda stuff. Eventually the noise from those becomes racket to me. I can see why lots of people like them but that's the beauty about difference of opinion. I hope there will be a sequal to LBP just as I hope Nintendo produces another Zelda game for the Wii soon.