5 Reasons Not to Get Excited About Heavy Rain (Yet)
Is it just us, or is the incredible amount of hype for Heavy Rain a little bit puzzling? Sony clearly believes in the project, having allegedly cancelled some other very high-profile projects (The Getaway, 8 Days) to devote more attention to this game. What is it that the company sees in this title? Ever since its announcement at E3 2006, we have been fed a series of trailers that look intriguing, but don’t really tell us much about the nuts and bolts of the mysterious project. Of course, all of this might change as we get closer to the game’s release and we get a chance to learn more about the exciting new features that it brings to the table. In the meantime, here are 5 reasons that we are holding back excitement for Heavy Rain.
1. QuickTime Events
For a game that is meant to “redefine cinematic realtime entertainment” in this console generation, Heavy Rain is making use of some decidedly last-gen gameplay ideas. In the only actual gameplay footage we have seen so far, the action appears to play out through a series of quicktime events, in which players must tap the appropriate button at the appropriate time to get the heroine to do something important (like stay alive). We have been saying this for years, but it bears repeating: There is absolutely no way to make quicktime button pressing fun. Stop making these kinds of games, please, thank you.
2. The Graphics
In the trailers that we have seen so far, the graphics for this game, which by one account “sets a new standard for current gen,” look like many of the other titles we have seen for both the Xbox 360 and PS3 so far. In some ways, PS3 titles like Drake's Fortune already surpass the graphics seen in Heavy Rain. We like the cool depth-of-field effects that we have seen so far, but in other ways the graphics appear drab and gray. Heavy Rain appears to feature a lot of low-res textures, which undoubtedly contribute to the “uncanny valley” feeling that many current-gen games still suffer from.
3. The Story
Graphics might not be the best way to sell this game to the masses, anyway. What we really want is a compelling story, hopefully one that is exciting enough to get us through all of the quicktime events the designers have planned. So far, we have a somewhat shy and depressed girl running away from a serial killer in a suburban house. We have seen this movie already folks, and it was called Halloween 2. Not to say that a good slasher flick isn’t entertaining, but if you are going to make the claim that your game breaks new ground in cinematic storytelling, you might want to shoot for something a little more highbrow.
4. The Studio
Heavy Rain is in development by French studio Quantic Dream. Their last game, Indigo Prophecy, was plodding, expensive, pretentious and littered with – you guessed it – quicktime events. The title did fairly well in Europe, but failed to sell enough copies to recoup the heavy amount of investment that publishers Atari put into the game, and this helped to contribute to Atari’s near-bankruptcy in 2007.
5. The Gaming Press
The gaming media and even the mainstream media are extremely excited about this game. Journalists have been shown a closed-door demo of the title, and have reported extremely positively on it. Does that portend good things for gamers when the much-hyped final product eventually arrives? Maybe, but just as likely, it will increase the expectations of gamers to unnecessarily high levels. A year ago, Sony needed a blockbuster game to really show the world what their console was capable of. These days, it is doing just fine without a massively-hyped title like Heavy Rain to provoke interest in the console. The problem with hyping a game too much is that even if the game is good (which we hope it will be) it risks disappointing fans who have been led to expect perfection.
Overall, we think that Heavy Rain shows a great deal of potential. If nothing else, Sony and Quantic Dream have mastered the art of marketing, by withholding as much information about the title as possible and allowing fanboys to fill in the blanks with their wildest speculations. Based on what has been revealed to the public so far, however, we will remain cautiously optimistic about the game. We hope that a playable demo or some more detailed gameplay information will be forthcoming soon, to help dispell any remaining skepticism.
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Comments
Anonymous
- August 25, 2008 1:24 AM
You should know your info before you post this kind of articles. The demo that was showed in GC has nothing to do with the story of the game and it will not be playable nor included in the final version of the game (at least as part of the campaign).
Anonymous
- August 25, 2008 1:51 AM
How can you be cautiously optimistic about a game you've just told us we shouldn't be excited about? My heart sank when I saw the quick time events being demonstrated. For a game that is supposed to herald a new age of cinematic immersion in gaming, the clunky appearance of square, triangle, x and circle slap in the center of the screen is somewhat paradoxical. In terms of game play, its cumbersome, and serves only to remind you that you're not really in control of the virtual world presented. This game is likely to follow the same path as Indigo Prophecy, which is a shame, because without the quick time events, both games had and have great potential.
Anonymous
- August 25, 2008 8:45 AM
My problem was that Halloween 3 was about a deranged toy maker who harnessed the power of Stone Henge to put it into a chip that he placed into a mask that when triggered would kill the wearer and cause insects to come out of their face.
programmer
- August 25, 2008 8:48 AM
the game looks mind blowing and in my opinion it is first one to deliver a truly cinematinc experience, ever.
Every single aspect you try to expose is a pointless speculation serving only the general negative context of this article and its traffic generating title.
Congratulations for making judgements about the story based on marketing which goal is NOT to reveal anything meaningfull about it.
QTE is an excellent solution for preserving the realism of visual presentation, I understand that the author of the previous comment would prefer an health bar situations the cheracter survives 200 gunshot wounds during the playthrough, oh no that wouldn't be a remainder that it is only a game at all.
Big up to Indigo Prophecy for courage, you're doing a great job to deliver a game many people out there would like to play.
Anonymous
- August 26, 2008 9:25 PM
Uncharted looks great but heavy rain looks better, no it isnt set in a jungle where everything looks brighter but it looks more realistic and features the best characters i have ever seen. The quicktimes events is a matter of taste, but i personally am pretty sick of hack n' slash and the simon says quick time events in fahrenheit worked great and with quick time events it will allow them to use better camera angles and create a more cinematic feel to the game. The story... A girl running away from a serial killer ? Did they even bother reading up on what it was about ? Yes she is running away from him but she is a journalist and the story is not just about him and her... You get to control more characters and they will all be a part of the story, Cage already said they had lots of people working on the script who works in the movie industry and they have taken their time to get the story just right. Just because Fahrenheit didnt sell well doesnt mean it wasnt great, ICO and Okami sold like crap but are still some very very fine games.